The short version
The version 1.0 story now continues through the Old City Ruins and concludes the main storyline. This route is being verified chapter by chapter so Early Access instructions are not mixed into the current progression.
- Story state
- Complete in version 1.0
- Late-game area
- Old City Ruins
- Format
- Regions and unlocks
- Spoilers
- Layered hint → exact steps
Walkthrough structure
The finished guide will follow the player journey rather than publishing dozens of thin quest pages.
- Farm and town introduction
- Ridge Valley and movement unlocks
- Wetlands, broken pipes, and the Environmental Modifier
- Riverway progression and late-game systems
- Old City Ruins and the 1.0 story conclusion
Spoiler controls
Each chapter will begin with a hint, followed by expandable exact steps. Story outcomes will remain hidden until the player deliberately opens them.
Opening farm and town phase
Use the opening task line to learn farming, watering, gathering, storage, crafting, and town interactions. Keep the farm compact and preserve unfamiliar progression items. When the game introduces an objective outside town, prepare food and inventory space rather than delaying every trip for farm optimization. The opening is designed to establish systems that continue unlocking together; it is not a test of perfect day-by-day efficiency.
Ridge Valley and movement gates
Ridge Valley expands exploration and begins using movement or story gates more visibly. If a high route, landslide, cave, or mechanism cannot be passed, record the landmark and active objective, then continue the main task line. Do not force an old Early Access shortcut. Return trips with new access, crafting knowledge, or repaired infrastructure are part of the progression loop.
Wetlands and repair objectives
The Wetlands combines navigation, broken infrastructure, stone-monument clues, crafting, and the Environmental Modifier wire puzzle. Current sources conflict on some counts and sequence wording, so the pipe and wire pages contain the best available version leads but remain noindex. For now, discover monuments, inspect the relevant archive entries, and craft repair equipment before treating the generator building as the only objective location.
River Valley, caves, and later systems
Later exploration connects new resources and production options to areas beyond the first farm loop. Bring empty inventory slots, mark blocked sub-routes, and revisit old machines when a new material or recipe appears. This guide will separate the required story path from optional resources so players can progress without being told to collect every item in every cave.
Old City Ruins and the ending boundary
Version 1.0 continues the journey into the Old City Ruins and concludes the main storyline. Exact finale steps and story outcomes are intentionally not summarized from unverified community posts. A completed walkthrough needs captured objective text, region transitions, boss or puzzle requirements, point-of-no-return behavior, post-game state, and save-safe spoiler controls before this page is submitted for indexing.
Common questions
Is the Doloc Town story complete?
Yes. The official version 1.0 description says the Old City Ruins continuation concludes the main storyline.
Why is a route blocked even though it appears on the map?
Movement, story, repair, and obstruction gates can make visible routes inaccessible until later. Check the main task and revisit after an unlock.
Does this walkthrough reveal the ending?
Not on the overview. Exact finale steps will remain behind deliberate spoiler controls once they are verified.
Sources and verification
Primary sources are linked beside the claims they support. Community material is used only as a lead or is labeled as community-tested.
- Official Steam store ↗Version 1.0 areas, systems and story conclusion.
- Official news ↗Full-release changes and patch boundaries.
- Official Community Hub ↗Current support notices and version reports.