Full release

Doloc Town Version 1.0: Full Release Guide

What Doloc Town version 1.0 adds, including the release date, Old City Ruins, farming automation, story conclusion, save compatibility, and new languages.

DIRECT ANSWER

The short version

Doloc Town reached version 1.0 in the August 5/6, 2026 regional release window. The full release adds the Old City Ruins, farming automation, new enemies, NPCs, side quests and resources, and the conclusion of the main story. The official announcement also says existing Early Access saves are compatible with the 1.0 build. Exact store dates can differ by timezone, so both August 5 and August 6 may appear in official surfaces.

Release window
August 5/6, 2026
New late area
Old City Ruins
New system
Farming automation
Old saves
Compatible
Official Doloc Town screenshot showing exploration in the full-release world
Official Doloc Town screenshot via Steam. Game media © its respective owners.
01

When version 1.0 released

The official Steam store displays August 5, 2026 in some regions, while the official launch announcement names August 6. This site treats that as one regional timezone window rather than contradictory releases. Early Access began on May 8, 2025, so the full release follows more than a year of major updates and carries the main story beyond the pre-launch stopping point.

02

Old City Ruins and the story conclusion

The Old City Ruins are the headline new region. The official announcement describes new enemies, NPCs, side quests, resources, and the final part of the main story, with earlier clues leading into the area. A player returning from Early Access should follow the current task line and version 1.0 map state rather than using an old guide that treats the former story boundary as the end.

03

Farming automation

Version 1.0 introduces an end-game automation system built around robotic drones handling farming operations. That official description confirms the system but does not establish one universal best layout, exact range, or best drone configuration. Unlock and optimization details are being tested separately in the Farming Automation guide so this release overview does not invent values simply to look complete.

04

Do Early Access saves work in 1.0?

Yes. The official full-release announcement says existing save files are compatible with the 1.0 build. Backing up before a major upgrade is still prudent, especially if the save used BepInEx, functional mods, experimental branches, or manually edited files. Launch a clean current build first, confirm the save opens, and only then reintroduce compatible Workshop content one item at a time.

05

Languages and accessibility context

The 1.0 announcement added Japanese, Korean, Brazilian Portuguese, Russian, German, and French localization alongside the existing languages, with the additions initially described as beta translations. The current Steam language table is the best source for interface and subtitle support. Players should report overflow, missing lines, or unclear translations with the selected language, screenshot, location, and build number.

06

How much content is in the full release?

The official store describes more than 30 hours of core gameplay and more than 100 hours of additional content, plus over forty resources, more than thirty crops through the gene system, multiple regions, fishing, ranching, building, crafting, combat, stories, and automation. These are publisher descriptions, not this site's independent timing measurements; individual playtime depends on exploration, completion goals, farm design, and reading speed.

07

What to check after installing 1.0

Confirm the build is current, back up important saves, remove outdated functional mods, verify files if startup fails, and read the newest official announcement before following a patch-specific workaround. Returning players should review new map markers, Encyclopedia entries, automation tasks, and the active story objective. New players can start with the Beginner Guide and allow the game to introduce systems in sequence.

Reference table

Major Doloc Town version 1.0 changes
AreaVersion 1.0 changePlayer impact
StoryMain story conclusionThe Early Access stopping point is no longer the ending
MapOld City RuinsNew late-game region, enemies, NPCs and resources
FarmingRobotic automationLate-game management can reduce repeated operations
SavesEarly Access compatibilityExisting official saves can continue
LanguagesSix added localizationsMore interface/subtitle options, initially described as beta
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Common questions

Is Doloc Town fully released?

Yes. Version 1.0 launched in the August 5/6, 2026 regional store window.

What did Doloc Town 1.0 add?

The main additions are the Old City Ruins, farming automation, new enemies, NPCs, side quests and resources, and the main-story conclusion.

Can I use my Early Access save in version 1.0?

Yes. The official announcement says existing saves are compatible, though backing up before a major update remains sensible.

Why do some pages show August 5 and others August 6?

Steam dates can display by region and timezone. Both dates refer to the same full-release window.

Sources and verification

Primary sources are linked beside the claims they support. Community material is used only as a lead or is labeled as community-tested.

  1. Official full-release announcementAugust 6 announcement, Old City Ruins, automation, story, languages and save compatibility.
  2. Official Steam storeRegional release date, current features, playtime and content descriptions.
  3. Official Steam newsCurrent launch and post-release announcements.